Collect Cars and Race Tier List Hub
Rank Collect Cars and Race cars and pets from S to D using shop order, working codes, and creator videos, not leaked stats.
Collect Cars and Race (official Roblox title Car Race by push to start, place 11620633955) never published a public car DPS sheet or pet multiplier table. This hub is a practical community ranking, not a leaked stat dump. We sort cars and pets the way players actually decide: what the lobby shop unlocks next, what codes hand you on day one, and what creator videos from the Candy-map era still show as the long-distance tools.
If you want a single rule before you open either list, use this loop: collect gas, equip pets, pick a car, launch the ramp, then spend studs on the next shop row. Distance records come from that stack, not from painting a hood a new color. Color is cosmetic. The 2x Studs pass helps earnings; it does not secretly raise top speed.
How these ranks work
We use five letters:
- S — late Robux showpieces and the shop finishers that videos treat as flex plus distance.
- A — strong early or mid tools you should keep, including the code pets that skip bad hatches.
- B — honest mid-shop upgrades: sports cars, jeep, bus, and keepable uncommon pets.
- C — usable, but you should plan the next buy. Early shop cars and common hatches live here.
- D — starters and filler. Replace them as soon as the shop or a code lets you.
Those letters are community ranks. Shop prices drift, egg luck is random, and two players with the same pirate ship will still post different studs if one skipped gas cans. We would rather leave a row uncertain than invent a fake 12.4x multiplier.
The two lists
Open the cars tier list when you are staring at the vehicle shop and wondering whether the bus is a trap. Open the pets tier list when your inventory is full of dogs and you need to know what to lock. Read both before a rebirth or a Candy-map push, because a late car on a weak pet team still dies short of the board.
New players should not start here at all. Redeem codes first, then follow how to get cars and how to get pets. The lists assume you already know that gas cans and treasure crosses in the lobby feed the launch, and that 16-player servers share a track without being a split-screen campaign.
What we refuse to fake
We do not publish a full official spreadsheet of every shop vehicle. Creator videos and live shop order are enough to group starter slow cars (D/C), mid sports / jeep / bus (B), late boats / submarine / pirate ship (A), and expensive Robux showpieces (A/S for flex plus distance). Pets follow the same honesty: code Universal Varan and Monster Pet are A for beginners; Lucky, Super Lucky, Ultra Lucky, and Triple Hatch improve egg quality; Equip Best is the real endgame click; storage passes stop you deleting a good hatch; common early pets (dog and similar, often around a 30 percent hatch in videos) sit in C/D.
If a YouTube thumbnail promises a secret S-tier hatch with a made-up number, ignore the number. Keep the pet if Equip Best puts it in a slot. Delete it if storage is full and the slot is worse than what you already wear.
How to spend after you read a letter
Studs from a long launch buy the next car. Eggs buy the next pet. Gamepasses buy time. That is the whole economy. Auto Collect, extra pet slots, and hatch luck all change how fast you climb the letters, but they do not rewrite the letters. See the gamepasses page for prices and a free-to-play path.
Rebirth and the Candy / Candyland map sit on top of this hub, not beside it. Videos from 2023 treat Candy as a later world after a pile of rebirths, with its own exclusive egg and late cars. Until you can hold a mid-shop vehicle and a code pet without deleting them, Candy is a screenshot, not a plan.
Use the two child pages as a pair. Rank a car only after you know which pets you can actually equip. Rank a pet only after you know whether your next stud dump is a jeep or a boat. Then go launch. The infinite stud track does not care about our table headers; it cares about gas in the tank and whatever you bolted to the launch.
When a like-milestone code or a new shop row appears, we will move letters here first, then on the child pages. Until then, treat S as “video finishers and Robux flex,” not as a promise that your next hatch is broken.
Frequently Asked Questions
Quick answers for gas, pets, cars, and codes.
Are these official Collect Cars and Race tiers?
Should I upgrade cars or pets first?
Keep a code pet equipped, then buy the next shop car you can afford. Follow how to get pets and how to get cars if the shop is still locked behind gas.
Does car color change tier?
No. Color is cosmetic. Spend studs on the next vehicle row or on eggs, not on a respray, unless you are collecting looks after your distance is already comfortable.
Do gamepasses move a car into S tier?
2x Studs speeds the bank, not the airtime. Extra pet slots and hatch luck help the pets list more than the car list. Price advice lives on gamepasses.
Why is there no F tier?
Starter cars still launch. They are D because they are slow, not because they fail to play. We would rather be dull and accurate than invent a dumpster row.